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Weapon Skills
| Weapon Group | 
Skill-List | 
Cost | 
Notes | 
 
| Dagger | 
Agility | 
Free | 
See footnote 1 | 
 
| Cudgel | 
Strength | 
3 | 
Mace, axe, clubs etc. | 
 
| Sword | 
Agility or Strength | 
3 | 
Short sword or long sword | 
 
| Shield | 
Agility or Strength | 
5 | 
Do not need to buy Weapon-Combo | 
 
| 2 Hand Weapon2 | 
Strength | 
3 | 
Bastard swords, claymores, huge axes etc. | 
 
| Polearm2 | 
Strength | 
5 | 
Halberd, glaves, quarterstaff. | 
 
| Staff2 | 
Agility | 
3 | 
NOT polearms. | 
 
| Thrown | 
Agility | 
3 | 
No, you can't throw your claymore. | 
 
| Bow2 | 
Agility | 
5 | 
Short bow, long bow. | 
 
| Cross-Bow2 | 
Agility | 
3 | 
Includes firearms if you ever find any. | 
 
| Weapon-Combo | 
Agility | 
5 | 
See footnote 3 | 
 
 
Foot notes:
 
- Dagger-use is free, but if you want to use any critical strikes that involve a dagger (e.g. Cut-throat), or you want to increase your damage (e.g. with Weapon Adept) you must buy the skill at 1 ep.
 
- Cannot be used as part of a weapon-combo (they use both hands).
 
- A weapon-use is assumed to be for your best hand (except for those weapons requiring both hands). Using a weapon in your off-hand is at -1 damage. This particulary applies if the weapon is part of a weapon combo.
 Weapon-use can be bought for your off-hand at the same price, and negates the -1 penalty.
 
 
 
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