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Agility

Skill Base Cost Uses, Notes & Pre-Req's
Conceal Tracks 10 1 use/day
Hide 10 1 use/day
Sneak 10 1 use/day
Parry 10 1 use/day
Disarm 10 1 use/day
Resist Disarm 5 1 use/day
Dodge 10 1 use/day
Acrobatics 15 1 use/day
Climbing 5 -
Avoidance 20-50 Always take a single.
Escapology 10 What Guild would teach this?
Pick Lock 10 What Guild would teach this? Requires Lockpicks.
Sleight of Hand 10 Includes Juggling.
Pick Pocket 10 Pre-req: Sleight of Hand. What Guild would teach this?
Weapon Use Var. Includes Missile Weapons
Weapon Combination 5 Specific to Combination
Ambidexterity 15 Does not mean Weapon Combination.
Through-damage 30 Pre-req: Weapon Adept.
Fast Draw 10 -
Critical Strikes :- 15 1 use/day. Pre-Req : Anatomy or Fashion Armour
-- Cut Throat " Requires surprise, neck armour negates strike
---- Ki Strike " If parried, acts as a disarm.
Weapon Proficient 20 Specific to Weapon
Weapon Adept 30 Pre-Req : Weapon Proficient
Weapon Expert 40 Pre-Req : Weapon Adept
Weapon Master 50 Pre-Req : Weapon Expert
Wear Light 20 Leather armour
Wear Medium 30 Pre-Req : Wear Light. Studded leather.

See also : Charisma
  : Craft
  : Intellect
  : Life
  : Mysticism
  : Perception
  : Strength
 
 
  : The Agility skill-list
  : Weapons skills
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